>"Mouth-Teeth-Open-L" = Opens his left teeth outward >"Mouth-Open-Jaw" = Opens his mouth vertically >"Mouth-Open-Wide" = Opens his mouth horizontally He has a set of facial flexes for some primitive expressions and other nifty effects. The eyeballs in each hand are bodygrouped, and can be hidden. The brain covering his heart is bodygrouped, and can be hidden. It functions just like a real Source eyeball. His central eyeball, the one in his forehead, is poseable. I need to take some serious time out to figure out how to use VRD bones before I pursue another "armed" model. The forearm twist bone is called hlp_lowerArm_twist_L/R, and is pretty much mandatory if you want to fix his arm twist. Like Ice Queen, he has a set of VRD bones that support tweaking of the shoulder and forearm. I think I'm going to take a break from the Terraria stuff for a while(I know, I put out so little as it is), and maybe pursue some other stuff I have piling up. Following on some advice I got from artists much more talented than myself, I'm beginning to question if I should continue creating models for the workshop, and instead seek out professional help, maybe through tutorials, tutors, or even classes on the subject. I don't appear to be improving as much as I used to. I had a sobering realization while working on him that my 3D content creation skills are borderline amateur at best. His texture also came out somewhat bland, and the facial flexes are mediocre at best. Despite looking nice, he's got several issues with his weights and rig. However, I'm not going to kid myself, Moon Lord has problems. Iterating on these bosses based on difficulty has resulted in better submissions across the board. Had I done Moon Lord first, I imagine this model would have turned out drastically differently, probably for the worst. Ice Queen's arms, Eater of World's fleshiness and worm-skeleton, Skeletron and Pumpking's facial details. I found myself using techniques I learned from several of the other bosses while working on Moon Lord. It's strange to think, but having worked on many of the other bosses, their little quirks ultimately contributed to Moon Lord's construction. Planning for some of his many moving parts was also annoying, requiring breaking the model into several pieces and working on it in sections, only to rejoin it at the end. His face alone required a lot of tweaking and adjusting to get right. The difficulty came into play with the small detail work. The sprite is super detailed, so translating it to 3D was fairly straightforward. Between my own personal sickness and other delays, he's taken four months of work.ĭesign-wise, what you see is what you get. He was originally started back in September, and I've worked on him on and off since then. There has also never been a Moon Lord released to GMod. Moon Lord has hundreds of more requests than any other boss. I decided, since the workshop has been so patient with my absence, I'd go ahead and pick one of the fan favorites from the list instead. This was before I broke my workshop schedule, and before I got terribly ill. I had originally planned to do the bosses in order, starting with the Eye first, and Moon Lord last. He brings with him absolute domination, and leaves absolute destruction in his wake. His piercing eyes shoot luminescent bolts of energy, striking through the defenses of his adversaries. His twisted alien visage strikes fear into the hearts of even the most hardened adventurer. Moon Lord, the ultimate showdown, punctuating the apocalyptic finale of Terraria.
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